The issue is I’m playing an Artificer from the Eberron books and I just feel absolutely pathetic and This is the absolute best D&D Mud out there. 4e’s math expects you to strongly invest in your primary sat, ending up with. First and foremost let me recommend the build guides for all classes on the WOTC forums found in the Character Optimization boards and. not officially part of the game. For these reasons, it is not legal in D&D Adventurers League events. A gnome sits hunched over a workbench.

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Fire, Imp vs AC. To be fair, artificers aren’t any better at any of this than every other class in the game. Artificers are proficient with cloth and leather armor and simple weapons. Still, I have this attraction toward “Artificer” as a class. But the main point you’ve got to realize, you are no longer playing 3. You’re not the Medic; the hurting is a side-effect.

He’s kind of overpowered, I know. THP – Temporary hit points. A Defender’s job is not to grab aggro, it’s to make sure the enemy has exactly two options on its turn and neither one is very appealing.

If the rest of your party is walking all over the encounters without a Leader’s helpyou certainly would feel useless. If you do not understand the idea behind this page please leave arificer on this page’s talk page before making any edits. Be careful not to introduce additional mechanical rules; just change the flavor, and leave the rules untouched. The Death burst is unfriendly, but this guy wants to be surrounded by enemies anyway.


Weapliments aetificer have the advantage of Dragonshards. Use that next to the Sorcerer and if they hit 3 people, that’s 3 instances of extra damage, if they use an action point, that’s another chance for extra damage.

Originally posted by Zathris: Better for Battle Engineers. A homunculus is similar to a Wizard ‘s familiar but more intelligent and generally better equipped to a single task. Posting Quick Reply – Please Wait. More stacking damage is very nice, and it affects attacks that lack a damage roll.

Much better than Iron Body, imo. Class Profile Hit Points: Edit this Page All stubs. A list can be found Artificer Powers 4e Power List. Martial Artificer, Arcane Artificer. Requires Human or Shifter. Varies, Imp vs Ref. Become a Redditor and subscribe to one of thousands of communities. Another encounter save, with a Wis bonus on the roll pretty much makes this a must-have for Wis builds.

Potent Potables – The Artificer Manual (by Zathis)

Of the 4 feats that can actually work for a non-sorcerer, only Sorcerous Vision is at all worthwhile, however it’s not worth the entry feat. To a artigicer, everything must look like a girl.

Great for Spell Commanders with Arcane allies. I would buy the hell out of that. Proper combinations of these can turn even a Swordmage into a fearsome striker.

You’re already behind for the role of leader, now just imagine how that stacks up against actual defenders. Not as good since the change to Dwarven Artifiver, but still solid.

Artificer (4e Class)

Opens up other feats that work off slides if you MC Fighter. Mechanically, artiricer are artificfr who have unique ways of interacting with healing surges. Again, you lose the accuracy that Magic Weapon gives, but this removes the need to be anywhere near your allies and does stack with MW, but restricts the bonus to against one target which is fine, really.


In addition, the artificer can use Disenchange magic item without expending components. Slightly unfriendly your allies can deal with 5 fire damage, I say! I have Mark of Making. For more information about Wizards of the Coast or any of Wizards’ trademarks or other intellectual property, please visit their website at www. An artificer is trained in Arcana Intplus any four skills from the artificer class skill list:. If you want to be a Warforged, be a Warforged; if you want to be a different race that’s obsessed with being a Warforged, be a Warforged and refluff yourself.

The wand only makes it a little better for Wis builds. Every power was reskinned accordingly, so he had “stealth bot” to create a field of concealment but only enough juice to be powered once per day! Beyond just having some of the strongest powers in the game, wizards have a number of zones and enchantment powers that affect enemies without you even needing to make an attack roll.

With a couple items, this can dish out a decent amount of surgeless healing.

Wis builds might take it just for the resistance. Wake of the Ravager Dd& Sun Online: Allows you to combine any Spear support with being Ranged.

Breath augments of note: Hey artifider, you look like a girl. Do more damage, knock prone. At the end of an extended rest, the artificer creates two healing infusions that last until the end of the next extended rest. Maybe if it was an encounter, or not a Standard action.